Hands of Fate

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After intense study of the workings of your own hands and the force that you can exert through them, you have learned how to manipulate parts of the world around you with the expulsion of ki through your hands.

Incompatible with

Combat Shy, Coward, Frail, Straight-Shooter, and Unarmed.

Requires

Harness Spirit

Ranks

1. Breaking Touch

1 point

You have realized a Bakusai Tenketsu, a single striking point on any object that causes it to fall apart. Boulders, shields, doors, barrels, crates, chests, and the like crumble after your strike. (add an additional +4 to damage breaking objects)

Requires: 2 ranks in Hand-to-hand

2. Sleeping Touch

2 points

You have realized parts on the humanoid body that when struck cause the body to fatigue. Make a Called Shot attack against an opponent. If the opponent fails the defense roll, he or she immediately falls asleep for as many rounds as you have spent Spirit Points (e.g. 4 Spirit Points will cause your opponent to fall asleep for 4 rounds). This attack deals no damage. If any damage is done to the opponent while he or she is asleep, the effect ends and the opponent awakes immediately. This technique only works on living, humanoid creatures.

Requires: 4 ranks in Hand-to-hand

3. Paralyzing Touch

3 points

The flows of ki through the nerves and muscles of a body are now known to you. You have realized the Chin Na and can strike a part of a humanoid body and cause it to be paralyzed. Make a Called Shot against a part of an opponent's body. If the opponent fails the defense roll, that body part is paralyzed and unusable for as many rounds as you have spent Spirit Points (e.g. 4 Spirit Points will cause paralyzation for 4 rounds). This attack deals no damage. To paralyze an entire body, a Called Shot must be made for the base of the neck. This technique only works on living, humanoid creatures.

Requires: 6 ranks in Hand-to-hand

4. Healing Touch

4 points

You have learned Tui Na: how the flows of ki through the pressure points of the body strengthen and weaken it. You can spend Spirit Points to restore damage done to yourself or an ally you can touch. You restore 5 Health Points per Spirit Point spent.

Requires: 8 ranks in Hand-to-hand

5. Killing Touch

5 points

You have studied long and hard to realize the Dim Mak, the ability to strike an opponent and instantly kill. Spend a Spirit Point and make a called shot to a specific part of the head. If the opponent fails the Guard Roll, he or she must make a Mettle check against 5 plus any damage dealt. Even if the technique fails, this move still inflicts damage as normal. This technique only works on living, humanoid creatures.

Requires: 10 ranks in Hand-to-hand