Run

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Typically used with: Endurance.

In short: book it. Sometimes in life, an all-powerful, monstrous creature looms up before us, and we're forced to turn tail and run to the hills. Other times, a nefarious foe has liberated you of your coin purse and you must bolt right after him. The Run skill is the weapon of choice for track-and-fielders, marathon participants, and cowards.

The GM should feel free to call for Muscle in the check instead of Endurance if it's appropriate.

Difficulty

Run checks don't have any set difficulties. The result of a Run check dictates the amount of time a character will take to close a distance. The higher the result, the shorter the time it will take to run the distance. Below are some examples DLs for the amount of time it would take…

Example DL
…pretty much anyone to run 5
…someone in good shape 10
…an athlete 20
…a world record holder 30

Keep in mind the world record speed for the 100m is around 10m/s, and the record for the marathon is just over 5m/s. In other words, if you roll a 30 on your run check, you are running like an Olympic champion, maybe better.

Opposed Rolls

If two characters are vying for first place in a race, or one character is running from another, opposed rolls are necessary. The character with the higher result is the fastest.