|This rule is pretty sexy and doesn't need any attention. Consider it good to go.|
This spell is capable of transposing great amounts of a single element, be it earth, ice, or water. The mage must be within 10 feet of the element he or she wants to move. For this reason, it is often difficult to upset the foundations of large buildings, for fear that they would collapse upon the mage. The amount of the element moved is dependent on the Intensity, and it can be moved up to 15 feet away per school rank. Note that the element you move doesn't vanish, it needs a place to relocate.
An ice mage is capable of transposing great amounts of ice and snow which could be useful for burying things, undoing an avalanche, or even clearing off your driveway. An earth mage can move stone, earth, and dirt, which could be useful for burying things, clearing landslides, liberating allies from cave-ins, moat construction, or even razing. A water mage is capable of transposing great amounts of water between two locations, which could be useful for diverting a rising river, filling a pool or moat, saving or capsizing a sinking ship, or washing people off a bridge.
A mage can cast this spell using any of the listed elements, but must buy Elemental Skill ranks in each. Every elemental school has a nickname for this spell.
- Till a small garden, sink a canoe, make yourself a few snow men (20 cu. ft./150 gallons)
- Dig a 6-foot cemetery plot or fill up that big fish tank (100 cu. ft./750 gallons)
- Who doesn't need a trench on the battlefield? Sink a small sail boat. Make yourself a sizable ice cabin. (500 cu. ft./3,750 gallons)
- Forget a trench, we need a series of interconnecting tunnels. Fill up a typical backyard swimming pool. Forget a cabin, how about an ice cave? (2,500 cu. ft., about the volume of a 40 foot shipping container)
- When you need a hole just shy of a 100,000 gallon swimming pool. Drain a small lake. Tell that iceberg to get out of the way. (12,500 cu. ft.)