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  • ...ll is used to keep intrusions upon your health at bay, such as illness and contaminants. This skill essentially represents your ability to flex your immune sys {{section|Resisting Contaminants|}}
    3 KB (427 words) - 18:47, 14 March 2022
  • ...Track penalties and Stamina Drain. Immune to bleeding damage, illness, and contaminants. Immune to [[Called Shot]]s. ...Track penalties and Stamina Drain. Immune to bleeding damage, illness, and contaminants. Immune to death effects.
    3 KB (465 words) - 16:56, 3 January 2021
  • ...ation of this spirit art, the creature can handily stand up to exhaustion, contaminants, intoxicants, and other assaults on the endurance of the body.
    710 bytes (102 words) - 19:28, 23 January 2021
  • [[Category:Contaminants]]
    999 bytes (154 words) - 04:25, 13 March 2022
  • ...very'' section below). You can also shake exhaustion with drugs (see the ''Contaminants'' section below) or by calling on the powers that be (see ''Chapter 17:
    1 KB (160 words) - 12:41, 14 March 2022
  • ...ended animation. In game terms, he cannot regain HP, but becomes immune to contaminants, [[Stamina Drain]], and [[Death Mark]]s. When he rejoins the Mortal Wor ...biological threats; if deprived of a living body and its vulnerabilities, contaminants pose no danger.
    9 KB (1,457 words) - 20:26, 14 March 2022
  • [[Category:Contaminants]]
    1 KB (223 words) - 22:34, 22 November 2020
  • [[Category:Contaminants]]
    3 KB (466 words) - 00:13, 23 November 2020
  • ...at cause physiological reactions. See the "[[Concoction]]s" entry in the ''Contaminants'' section of ''[[Book:Life_and_Death|Chapter 9: Adventurers Beware]]''.
    9 KB (1,463 words) - 19:31, 14 March 2022
  • ...un doesn't cause much damage, but is an effective way to deliver harmful [[contaminants]] (especially poisons and sedatives).
    26 KB (3,681 words) - 20:05, 14 March 2022