Difference between revisions of "Diversion"
From NsdWiki
m (Deprecated saves) |
m |
||
(8 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
+ | {{sexy}} | ||
{{spell | {{spell | ||
− | |school= | + | |essence=illusory |
+ | |school=dark | ||
|xp=1 | |xp=1 | ||
|distance=Medium | |distance=Medium | ||
|target=Area | |target=Area | ||
− | |time= | + | |time=1 round per rank |
− | |||
|save=[[Lucidity]] | |save=[[Lucidity]] | ||
− | |description= | + | |description=This spell creates an illusion to distract opponents: sight, sound, smell, or any combination of the three. Anything the caster imagines can come to life. So long as they concentrate on it, the caster can even change the illusion as they see fit while the spell persists. Any targets within an area of a 5 foot radius per rank must make a Lucidity save. A target that passes its save doesn't perceive the illusion at all (and confusion will set in as its friends ask "Hey, did you see that?"). The idea is that if a target believes a false sight or sound, they will be at a disadvantage to notice other things, taking a penalty to subsequent [[Perception]] checks. "Huh? What was that noise? Better go check it out." |
− | |level1=A | + | |level1=A minor distraction, like mice squeaking, or a bird flying past. Targets take −2 to Perception checks. |
− | |level2=A moderate | + | |level2=A moderate distraction, like smelling the garbage behind a tavern, or a dog barking. Targets take −4 to Perception checks. |
− | |level3=A | + | |level3=A strong distraction, like an apparition floating down a hallway, or many people singing. Targets take −6 to Perception checks. |
− | |level4=A very | + | |level4=A very strong distraction, like a militia marching by, or a whiff of rotting flesh. Targets take −8 to Perception checks. |
− | |level5= | + | |level5=An inescapable distraction, like a clap of thunder, a roaring dragon, or the local drunk screaming and running nude across the town green. Targets take −10 to Perception checks. |
}} | }} |
Latest revision as of 03:46, 23 January 2017
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 1 |
---|---|
AP | 4 |
Target | Area |
Distance | Medium |
Lasts | 1 round per rank |
Save | Lucidity |
This spell creates an illusion to distract opponents: sight, sound, smell, or any combination of the three. Anything the caster imagines can come to life. So long as they concentrate on it, the caster can even change the illusion as they see fit while the spell persists. Any targets within an area of a 5 foot radius per rank must make a Lucidity save. A target that passes its save doesn't perceive the illusion at all (and confusion will set in as its friends ask "Hey, did you see that?"). The idea is that if a target believes a false sight or sound, they will be at a disadvantage to notice other things, taking a penalty to subsequent Perception checks. "Huh? What was that noise? Better go check it out."
Intensity Effects
- A minor distraction, like mice squeaking, or a bird flying past. Targets take −2 to Perception checks.
- A moderate distraction, like smelling the garbage behind a tavern, or a dog barking. Targets take −4 to Perception checks.
- A strong distraction, like an apparition floating down a hallway, or many people singing. Targets take −6 to Perception checks.
- A very strong distraction, like a militia marching by, or a whiff of rotting flesh. Targets take −8 to Perception checks.
- An inescapable distraction, like a clap of thunder, a roaring dragon, or the local drunk screaming and running nude across the town green. Targets take −10 to Perception checks.