Difference between revisions of "Book:Introduction"

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==This is Elysium==
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You hold in your hands the guide to participating in a game of friends, where players can create heroes or villains — or something in between — which embark on legendary quests or take part in humorous misadventure.
  
You hold in your hands the guide to participating in a game of friends, where players can create heroes or villains—or something in between—which embark on legendary quests or take part in humorous misadventure.
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''This is Immortal Legacy''
  
The Elysium game strives to blend classic fantasy with new ideas and genres such as mystery, science fiction, horror, humor, and history.  To achieve this end, Elysium gives players the tools to forge characters, places, and events, otherwise impossible in other games.  Fully customizable characters, extensive options, and vivid source material allow players to break through the molds of ''fighter'', ''cleric'', ''thief'', and ''wizard''.
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The Immortal Legacy game strives to blend classic fantasy with new ideas and concepts from other genres such as mystery, science fiction, horror, humor, and history.  To achieve this end, Immortal Legacy gives players the tools to forge characters, places, and events, otherwise impossible in other games.  Fully customizable characters, extensive options, and vivid source material allow players to break through the molds of ''fighter'', ''cleric'', ''thief'', ''wizard''.
  
==This is a Roleplaying Game==
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==Who You Need to Play==
  
Think of roleplaying like an ancient tribal council, where members of the tribe gather around the campfire and relate the stories of what has happened that day.  There is a tribal Chieftain that rules over the council and keeps order.  Everyone helps in telling the stories.  Now put that scene in someone’s living room, or around a table somewhere.  The tribesmen are the players and the [[Game Master]] is the Chieftain.  The players have characters they create which take part in an adventurous story that the [[Game Master|GM]] sets up. The GM plays the part of all the extras, builds the set, sets the scene, plays in the pit orchestra, and guides the story for the players, who are center stage, driving the events that happen.
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First, you need a ''[[Game Master]]'' — or ''GM'' for short. The GM knows the rules and runs the game, serving as both a story teller and an arbiter. Next, you need one or more players. Once you've got the team, then it's time to gather the supplies.
  
When all is said and done, a vivid, memorable story is created and the players delight in retelling their part in it.  Roleplaying is a game like any other, played this time with pen, paper, dice and camaraderie.
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==What You Need to Play==
  
==What Roleplaying Is and Isn't==
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Each player will need the following:
 
 
Roleplaying has been used by therapists, psychoanalysts and all kinds of self help gurus as a healthy and efficient way to relax, improve mental health, and escape the mounting pressures of the real world, if just for a few hours on the weekends.
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* A pencil.
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* A few ten-sided dice.
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** All rolls made in Immortal Legacy are made using a ten-sided die, also called a d10. The dice should be different in color from one another.
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* A character sheet.
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** One may be photocopied or scanned from the back of this handbook or downloaded from our website.
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* This book.
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* Imagination.
  
Roleplaying involves creating an alter ego for yourself to act out around the dining room table in a game with your friends.  You create a character, assign them their stats, round out their personality, and then you have someone totally different you can explore.  We all wonder what things might be like if we were different and this is a safe way to explore that curiosity.
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More addicted players might use things such as calculators, notepads, miniatures, maps, and caffeine.
  
Roleplaying, therefore, is not to be confused with the real world.  The world you live and breathe in now is the real one.  The one in which your character exists is imaginary and completely illusory.  Some people wear capes and carry swords in the real world, but they are usually magicians and circus performers.
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==Read this Book==
 
 
==What You Will Need To Play==
 
 
 
A pencil.
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Learn it, know it, love it.  This book holds the key to a happy second childhood and a healthy adulthood.  Imagination is what drives the environmentally friendly machine of human progress.  Laziness and impatience degrade the soul, so don't skip any parts, slacker!  Playing games and using your imagination are therapeutic, plus this book isn't ''that'' long.
  
A few ten-sided dice.  All rolls made in [[Elysium]] are made using the d10.  The dice should be different in color from one another.
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==About Role-playing==
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Role-playing games provide you the opportunity to create an alter ego that you can portray in a story.
  
A character sheet.  One may be photocopied or scanned from the back of this rulebook.  Note: This is the only part of this rulebook that may be reprinted or copied in any way, shape, or form without fear of lawsuit. (This needs to be corrected to take into account the CC-BY-SA license).
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===What is this Role-playing Stuff?===
  
This book.
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Think of role-playing like a play or stage production. There is a story that is being told.  The curtain comes up, the actors deliver their lines and interact with one another, the crew backstage moves the set and changes the scenes.  Now, put that scene in someone's living room, or around a table in the basement.  The actors are called ''players'' and the backstage crew is called the ''Game Master''. The players have characters they create themselves which take part in an adventurous story that the GM sets up. The GM plays the part of all the extras, builds the set, sets the scene, conducts the pit orchestra, and guides the story for the players, who are center stage, driving the events that happen.
  
Imagination.
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When it's all over and the curtain comes down, a vivid, memorable story has been created and the players delight in retelling their part in it.  Role-playing is a game like any other, played this time with pen, paper, dice, and camaraderie.
  
These are all that you’ll need.  More addicted gamers might use things such as computers, calculators, extended character sheets, miniatures, maps, blunt weapons, caffeine, and pocket protectors.
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===Why People Role-play===
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Role-playing is an efficient way to relax, improve mental health, and escape the mounting pressures of the real world, if just for a few hours on the weekends.
  
==Read This Book==
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You create a character, assign their attributes, talents, and flaws, and round out their personality''Voilà!'' You now have someone totally different whom you can exploreWe all wonder what things might be like if we were different or if we lived in a different time and place.  This is a rewarding way to explore that curiosity.
 
Learn it, know it, love it.  This book holds the key to a happy second childhood and a healthy adulthood.  Imagination is what drives the environmentally friendly machine of human progress.  Laziness and impatience are what destroy the human soul and the lovely green treesMmmm, look at the pretty trees. So don’t skip parts out of impatience or laziness.  Then you won’t know how to play the game and your GM will resent you.  And playing games and using imagination are therapeutic.  This book isn't that long.
 
  
HOWEVER, if you are a player, do NOT read the sections intended only for the [[Game Master|GM]].  These will be marked clearly DO NOT READ UNLESS YOU ARE A GM.  Or a loserYou can read them if you want to be a loser, too.
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The world you live and breathe in now is the real one (sorry to disappoint)The one in which your character exists is imaginary (even though it's really cool).
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__NOTOC__

Latest revision as of 22:53, 2 January 2021

You hold in your hands the guide to participating in a game of friends, where players can create heroes or villains — or something in between — which embark on legendary quests or take part in humorous misadventure.

This is Immortal Legacy

The Immortal Legacy game strives to blend classic fantasy with new ideas and concepts from other genres such as mystery, science fiction, horror, humor, and history. To achieve this end, Immortal Legacy gives players the tools to forge characters, places, and events, otherwise impossible in other games. Fully customizable characters, extensive options, and vivid source material allow players to break through the molds of fighter, cleric, thief, wizard.

Who You Need to Play

First, you need a Game Master — or GM for short. The GM knows the rules and runs the game, serving as both a story teller and an arbiter. Next, you need one or more players. Once you've got the team, then it's time to gather the supplies.

What You Need to Play

Each player will need the following:

  • A pencil.
  • A few ten-sided dice.
    • All rolls made in Immortal Legacy are made using a ten-sided die, also called a d10. The dice should be different in color from one another.
  • A character sheet.
    • One may be photocopied or scanned from the back of this handbook or downloaded from our website.
  • This book.
  • Imagination.

More addicted players might use things such as calculators, notepads, miniatures, maps, and caffeine.

Read this Book

Learn it, know it, love it. This book holds the key to a happy second childhood and a healthy adulthood. Imagination is what drives the environmentally friendly machine of human progress. Laziness and impatience degrade the soul, so don't skip any parts, slacker! Playing games and using your imagination are therapeutic, plus this book isn't that long.

About Role-playing

Role-playing games provide you the opportunity to create an alter ego that you can portray in a story.

What is this Role-playing Stuff?

Think of role-playing like a play or stage production. There is a story that is being told. The curtain comes up, the actors deliver their lines and interact with one another, the crew backstage moves the set and changes the scenes. Now, put that scene in someone's living room, or around a table in the basement. The actors are called players and the backstage crew is called the Game Master. The players have characters they create themselves which take part in an adventurous story that the GM sets up. The GM plays the part of all the extras, builds the set, sets the scene, conducts the pit orchestra, and guides the story for the players, who are center stage, driving the events that happen.

When it's all over and the curtain comes down, a vivid, memorable story has been created and the players delight in retelling their part in it. Role-playing is a game like any other, played this time with pen, paper, dice, and camaraderie.

Why People Role-play

Role-playing is an efficient way to relax, improve mental health, and escape the mounting pressures of the real world, if just for a few hours on the weekends.

You create a character, assign their attributes, talents, and flaws, and round out their personality. Voilà! You now have someone totally different whom you can explore. We all wonder what things might be like if we were different or if we lived in a different time and place. This is a rewarding way to explore that curiosity.

The world you live and breathe in now is the real one (sorry to disappoint). The one in which your character exists is imaginary (even though it's really cool).