Difference between revisions of "Lift"
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Typically used with: '''Muscle''' | Typically used with: '''Muscle''' | ||
− | In short: | + | In short: move weight. The strong man in the party is best for picking things up, tossing them, and hauling them around, but that doesn't mean the rest of the party doesn't occasionally have to share the load. The Lift check is required any time a character needs to move some weight around. |
{{section|Difficulty|The difficulty depends on the physical action being performed. Thus, it's up to the GM to determine appropriate numbers. Here are some examples. In the descriptions below where you see the phrase "if a character rolls a 30," take that to represent a character with 10 in Muscle, 10 ranks in Lift, and rolls a 10.}} | {{section|Difficulty|The difficulty depends on the physical action being performed. Thus, it's up to the GM to determine appropriate numbers. Here are some examples. In the descriptions below where you see the phrase "if a character rolls a 30," take that to represent a character with 10 in Muscle, 10 ranks in Lift, and rolls a 10.}} |
Revision as of 21:43, 29 December 2010
Typically used with: Muscle
In short: move weight. The strong man in the party is best for picking things up, tossing them, and hauling them around, but that doesn't mean the rest of the party doesn't occasionally have to share the load. The Lift check is required any time a character needs to move some weight around.
Difficulty
The difficulty depends on the physical action being performed. Thus, it's up to the GM to determine appropriate numbers. Here are some examples. In the descriptions below where you see the phrase "if a character rolls a 30," take that to represent a character with 10 in Muscle, 10 ranks in Lift, and rolls a 10.
Throwing
Your character may need to throw a weapon to a comrade or a bomb to an enemy.
For objects that are 1 pound or lighter (an apple, a baseball, a dagger), the result of the roll times 15 should be the number of feet the object is thrown. Thus, if a character rolls a 30, the object can be thrown 450 feet.
Traditionally, an Olympic games hammer weighs 16 pounds. The result of the roll times 10 should be the number of feet the object is thrown. Thus, if a character rolls a 30, they can toss a 16lb. hammer 300 feet. (To put it in perspective, the current world record for the hammer throw is 284.58 feet).
A shot put weighs the same as the hammer, but it gets much less momentum. When held at the base of the neck and pushed out with the arm, the roll times 3 should equal the number of feet thrown. Thus, if a character rolls a 30, they can toss a 16lb. shot 90 feet. (To put it in perspective, the current world record for the shot put is 75.87 feet).
A heavy object can be thrown much shorter a distance. For a 60 pound object, the result of the roll should be the number of feet thrown. Thus, if a character rolls a 30, they can toss a 60 pound weight 30 feet. (To put it in perspective, the world record for throwing a 56 pound weight is 36 feet).
An Olympic javelin weighs just under 2 pounds. The result of the roll times 10 should be the number of feet the javelin is thrown. Thus, if a character rolls a 30, they can throw a javelin 300 feet. (To put it in perspective, the current world record for the javelin throw is 297 feet).
Push/Pull/Hoist
Your character may need to push, pull, or hoist an opponent, ally, or other heavy object.
For a character to lift a great amount of weight, he or she does have to be concerned about the stress it puts on the body including to the skeleton and internal organs. For a dead lift (lifting a weight from the ground to waist level) the result of the roll times 30 should be the number of pounds lifted. Thus, if a character rolls a 30, they can lift 900 pounds. (To put it in perspective, the current world record for dead lift is 939 pounds).
Other Uses
In combat, Lift is used during the Grab.
Time
The amount of time a Lift check takes really depends on the task. Throwing or picking up an object should be 1–2 AP. Ask your GM for specifics.