Difference between revisions of "Congeal/Liquefy"
From NsdWiki
m (+cat) |
m (Deprecated saves) |
||
Line 6: | Line 6: | ||
|time=N/A | |time=N/A | ||
|ability=[[Persuasion|PSN]] | |ability=[[Persuasion|PSN]] | ||
− | |save=[[ | + | |save=[[Resilience]] |
|description=The mage causes hard objects to slowly melt, or liquids and slimes to harden. The change takes place in 6 rounds, however, for each rank in the school beyond 1, it takes one less round (minimum 1). The type of object affected is dependent on the spell level. | |description=The mage causes hard objects to slowly melt, or liquids and slimes to harden. The change takes place in 6 rounds, however, for each rank in the school beyond 1, it takes one less round (minimum 1). The type of object affected is dependent on the spell level. | ||
|level1=Simple rocks or mud | |level1=Simple rocks or mud |
Revision as of 19:13, 6 June 2011
Rarity | 1 |
---|---|
AP | 4 |
Target | Object |
Distance | Near |
Lasts | N/A |
Save | Resilience |
The mage causes hard objects to slowly melt, or liquids and slimes to harden. The change takes place in 6 rounds, however, for each rank in the school beyond 1, it takes one less round (minimum 1). The type of object affected is dependent on the spell level.
Intensity Effects
- Simple rocks or mud
- Hard stone: marble, granite; or quicksand
- Simple metals, molten or solid: iron, steel, brass
- Precious metals: gold, silver, titanium, adamantine (adamantine can be congealed, but not melted)
- Melt precious stones like diamonds and rubies, or congeal magma or slime creatures