Difference between revisions of "Blood Corruption"
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m (Deprecated saves) |
m (spell level→intensity) |
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Line 1: | Line 1: | ||
+ | {{overhaul}} | ||
{{spell | {{spell | ||
|school=slime | |school=slime | ||
Line 8: | Line 9: | ||
|ability=[[Insight|INS]] | |ability=[[Insight|INS]] | ||
|save=[[Vitality]] | |save=[[Vitality]] | ||
− | |description=The mage conjures a vile poison to manifest itself within the veins of his or her foe. The damage dealt every round by the poison is dependent on the | + | |description=The mage conjures a vile poison to manifest itself within the veins of his or her foe. The damage dealt every round by the poison is dependent on the Intensity. Listed damage bypasses all Damage Resistance. Poison is nullified by [[Cure]]. |
|level1=Target loses 1 Health Point every round | |level1=Target loses 1 Health Point every round | ||
|level2=Target loses 2 Health Points every round | |level2=Target loses 2 Health Points every round |
Revision as of 16:38, 15 June 2011
This rule just plain sucks. It needs a complete overhaul in order to be useful. We don't want to deprecate it, so get cracking on a revision, slacker! |
Rarity | 3 |
---|---|
AP | 4 |
Target | Creature |
Distance | Medium |
Lasts | Two rounds per school rank |
Save | Vitality |
The mage conjures a vile poison to manifest itself within the veins of his or her foe. The damage dealt every round by the poison is dependent on the Intensity. Listed damage bypasses all Damage Resistance. Poison is nullified by Cure.
Intensity Effects
- Target loses 1 Health Point every round
- Target loses 2 Health Points every round
- Target loses 4 Health Points every round
- Target loses 7 Health Points every round
- Target loses 11 Health Points every round