Difference between revisions of "Revive"

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(New page: {{spell |school=status |school2=light |xp=2 |distance=Contact |target=Creature |time=N/A |ability=N/A |save=N/A |description=The mage is able to sober up someone who's punch-drunk. For eac...)
 
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{{spell
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{{test}}
|school=status
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{{spirit_art
|school2=light
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|way=hand
|xp=2
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|motion=surging
 +
|xp=1
 
|distance=Contact
 
|distance=Contact
 
|target=Creature
 
|target=Creature
|time=N/A
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|save=[[Mettle]]
|ability=N/A
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|description=The ranks of innumerable monastic orders are called to comfort the weary and to assist the weak with their burdens. The spirit artist who performs Revive infuses life back into a creature who is punch drunk, i.e. one suffering [[Knockout Track]] penalties.
|save=N/A
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|description=The mage is able to sober up someone who's punch-drunk. For each spell level, the mage can move a person one step up the [[Knockout Track]]. This can be used for both mundane and magical effects.
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Note that the [[Cure]] spirit art is the one that removes [[illness]].
|level1=Moves a creature one step up the Knockout Track.
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|concentration=Each level of Concentration removes one stage of Knockout Track penalties.  
|level2=Moves a creature two steps up the Knockout Track.
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|level1=Moves a creature one stage up the Knockout Track.
|level3=Moves a creature three steps up the Knockout Track.
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|level2=Moves a creature two stages up the Knockout Track.
|level4=Moves a creature four steps up the Knockout Track.
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|level3=Moves a creature three stages up the Knockout Track.
|level5=Moves a creature five steps up the Knockout Track.
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|level4=Moves a creature four stages up the Knockout Track.
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|level5=Moves a creature five stages up the Knockout Track.
 
}}
 
}}

Latest revision as of 21:37, 20 February 2021

Crashtestdummy.svg This rule simply needs to be tested. It may be almost perfect, or it may need a bit of work. We think it's pretty good, but it hasn't been really tested. Leave any feedback on the Talk page, please!
This is a hand spirit art
This is a surging spirit art
Rarity 1
AP 4
Target Creature
Distance Contact
Lasts N/A
SaveMettle

The ranks of innumerable monastic orders are called to comfort the weary and to assist the weak with their burdens. The spirit artist who performs Revive infuses life back into a creature who is punch drunk, i.e. one suffering Knockout Track penalties.

Note that the Cure spirit art is the one that removes illness.

Concentration Effects

Each level of Concentration removes one stage of Knockout Track penalties.

  1. Moves a creature one stage up the Knockout Track.
  2. Moves a creature two stages up the Knockout Track.
  3. Moves a creature three stages up the Knockout Track.
  4. Moves a creature four stages up the Knockout Track.
  5. Moves a creature five stages up the Knockout Track.