Difference between revisions of "Light"

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m (conjuring→dynamic)
 
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{{tweak}}
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{{sexy}}
 
{{spell
 
{{spell
|school=conjuring
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|essence=dynamic
|school2=light
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|school=light
 
|xp=1  
 
|xp=1  
 
|distance=Contact
 
|distance=Contact
 
|target=Object
 
|target=Object
|time=One hour per school rank
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|time=One hour per spell rank
|ability=N/A
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|counter=[[Darkness]]
|save= N/A
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|description=Light is cast in order to illuminate one's way.  The conjurer chooses a target inanimate item (stone, gem, sword, suit of armor, button, wall, corpse, candle) and imbues it with a radiance that can help in navigating caves and other dark places.  The mage can expend an extra magic point at a later time to increase the intensity of the light to a higher level.  He or she can also reduce or raise the light to the maximum level for the spell at will.
|description=The antonym of both heavy and dark, Light is also a spell cast in order to illuminate one's way.  The conjurer chooses a target inanimate item (stone, gem, sword, suit of armor, button, wall, corpse, candle) and imbues it with a radiance that can help in navigating caves and other dark places.  The mage can expend an extra mana point at a later time to increase the intensity of the light to a higher level.  He or she can also reduce or raise the light to the maximum level for the spell at will.
 
 
|level1=A weak light is created, enough to light five feet in front of the conjurer
 
|level1=A weak light is created, enough to light five feet in front of the conjurer
 
|level2=A good light is created, enough to illuminate an entire small room clearly
 
|level2=A good light is created, enough to illuminate an entire small room clearly
 
|level3=A strong light may be created, enough to illuminate a large hall  
 
|level3=A strong light may be created, enough to illuminate a large hall  
 
|level4=A severe light may be created, enough to cause those looking at the object creating the light to look away.  Attacks directed at anyone in possession of the object or close by are at a −2 penalty
 
|level4=A severe light may be created, enough to cause those looking at the object creating the light to look away.  Attacks directed at anyone in possession of the object or close by are at a −2 penalty
|level5=A blinding light may be created, equal to an unveiled desert sun at its zenith.  Anyone not protecting their eyes by closing them or looking away will be blinded for two rounds after the light is extinguished.
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|level5=A blinding light may be created, equal to an unveiled desert sun at its zenith.  Creatures not protecting their eyes will be blinded until two rounds after the light is extinguished.
 
}}
 
}}

Latest revision as of 20:54, 20 January 2013

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a dynamic essence
This is a light spell
Rarity 1
AP 4
Target Object
Distance Contact
Lasts One hour per spell rank
CounterDarkness

Light is cast in order to illuminate one's way. The conjurer chooses a target inanimate item (stone, gem, sword, suit of armor, button, wall, corpse, candle) and imbues it with a radiance that can help in navigating caves and other dark places. The mage can expend an extra magic point at a later time to increase the intensity of the light to a higher level. He or she can also reduce or raise the light to the maximum level for the spell at will.

Intensity Effects

  1. A weak light is created, enough to light five feet in front of the conjurer
  2. A good light is created, enough to illuminate an entire small room clearly
  3. A strong light may be created, enough to illuminate a large hall
  4. A severe light may be created, enough to cause those looking at the object creating the light to look away. Attacks directed at anyone in possession of the object or close by are at a −2 penalty
  5. A blinding light may be created, equal to an unveiled desert sun at its zenith. Creatures not protecting their eyes will be blinded until two rounds after the light is extinguished.