Difference between revisions of "Waterball"

From NsdWiki
Jump to: navigation, search
Line 7: Line 7:
 
|save=[[Spell Defense]]
 
|save=[[Spell Defense]]
 
|description=The mage summons a ball of churning, swirling water and hurls it at a foe.  Any source of flame within the area of effect is extinguished. The size and impact of the ball depends on level.
 
|description=The mage summons a ball of churning, swirling water and hurls it at a foe.  Any source of flame within the area of effect is extinguished. The size and impact of the ball depends on level.
|level1=A golf ball sized sphere of mild force.  Enough to possibly distract an inexperienced mage.  +10 Spell Attack
+
|level1=A golf ball sized sphere of mild force.  Enough to possibly distract an inexperienced mage.  +10 Spell Attack.
|level2=A baseball sized ball that easily bruises and batters targets.  +20 Spell Attack
+
|level2=A baseball sized ball that easily bruises and batters targets.  +15 Spell Attack.
|level3=A basketball sized ball that can knock the wind from a target or blast them backwards.  +30 Spell Attack
+
|level3=A basketball sized ball that can knock the wind from a target or blast them backwards.  +20 Spell Attack
|level4=A boulder sized ball. Affects a 5 sq ft area.  +40 Spell Attack
+
|level4=A boulder sized ball. +25 Spell Attack.
|level5=A huge ball, the size of a room with force enough to snap bones and knock targets unconscious.  Can affect a 20 sq ft area.  +50 Spell Attack, targets hit must succeed at an Endurance check or be knocked unconscious.
+
|level5=A huge ball, the size of a room with force enough to snap bones and knock targets unconscious.  +30 Spell Attack.
 
}}
 
}}

Revision as of 15:21, 2 April 2011

This spell has a unknown essence
This is a water spell
Rarity 1
AP 4
Target Area
Distance Far
Lasts N/A
SaveSpell Defense

The mage summons a ball of churning, swirling water and hurls it at a foe. Any source of flame within the area of effect is extinguished. The size and impact of the ball depends on level.

Intensity Effects

  1. A golf ball sized sphere of mild force. Enough to possibly distract an inexperienced mage. +10 Spell Attack.
  2. A baseball sized ball that easily bruises and batters targets. +15 Spell Attack.
  3. A basketball sized ball that can knock the wind from a target or blast them backwards. +20 Spell Attack
  4. A boulder sized ball. +25 Spell Attack.
  5. A huge ball, the size of a room with force enough to snap bones and knock targets unconscious. +30 Spell Attack.