Difference between revisions of "Lore"

From NsdWiki
Jump to: navigation, search
m
Line 6: Line 6:
 
|
 
|
 
* Animals
 
* Animals
* Architecture  
+
* Architecture/Places
* Astronomy
+
* Chemistry/Alchemy
* Chemistry
 
* Cryptography
 
 
* Cultures
 
* Cultures
 
* Divination
 
* Divination
Line 15: Line 13:
 
* Gambling  
 
* Gambling  
 
* Geography  
 
* Geography  
* History
+
* History/Mythology
 
* Magic   
 
* Magic   
 
* Medicine/Healing
 
* Medicine/Healing
 
|
 
|
* [[Lore:Military Tactics|Military Tactics]]
+
* Military Tactics
 
* Monsters  
 
* Monsters  
* Mythology
+
* People/Politics
* People
 
* Physics
 
 
* Psychology
 
* Psychology
 
* Plants & Fungi
 
* Plants & Fungi
* Politics
+
* Spirit World
* Royalty
+
* Trapmaking  
* Spirit Power
 
* Trapmaking
 
* Undead
 
 
* Weapons & Armor
 
* Weapons & Armor
 
* Wilderness
 
* Wilderness

Revision as of 19:13, 8 July 2010

Typically used with: Insight.

Knowledge is power to those who know. Those with ranks in a lore are learned in the topic. Those with the skill maxed out are an unquestionable authority on the topic. Here are a few examples:

  • Animals
  • Architecture/Places
  • Chemistry/Alchemy
  • Cultures
  • Divination
  • Faiths/Theology
  • Gambling
  • Geography
  • History/Mythology
  • Magic
  • Medicine/Healing
  • Military Tactics
  • Monsters
  • People/Politics
  • Psychology
  • Plants & Fungi
  • Spirit World
  • Trapmaking
  • Weapons & Armor
  • Wilderness

Difficulty

Lore attempts have no set difficulty. The higher the DL, the more obscure or ancient the information is.

Example DL
Something trite (fish don't have hair; deserts are dry) 5
Normal information (a king's length of reign; the stories of a common place of mystery) 10
Somewhat uncommon information (vampires cannot see their reflections; the traditions on a major holiday in a distant country) 15
Fairly uncommon information (the family tree of a noble; the cure for a rare disease, the vulnerabilities of a giant slime) 20
Extremely specific or forgotten information (the names of all blood vessels in a reptile, the secret password to open a long abandoned fortress) 30
"How do you know that?" (the names of all past owners of a particular non-magical walking stick; an ancient queen's tea preferences; the sum of the number of protons in the atoms of the noble gases) 40