Difference between revisions of "Death Ward"
From NsdWiki
m (overhaul) |
m (spell level→intensity) |
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|distance=Contact | |distance=Contact | ||
|target=Creature | |target=Creature | ||
− | |time=1 minute per | + | |time=1 minute per school rank |
|ability=N/A | |ability=N/A | ||
|save=N/A | |save=N/A |
Revision as of 16:49, 15 June 2011
This rule just plain sucks. It needs a complete overhaul in order to be useful. We don't want to deprecate it, so get cracking on a revision, slacker! |
Rarity | 4 |
---|---|
AP | 4 |
Target | Creature |
Distance | Contact |
Lasts | 1 minute per school rank |
Save | N/A |
Through powerful protection magic, the mage grants a creature increasing immunity to supernatural negative energy, specifically that which would sap ability or cause death. Any spell or ability that would cause reduction of ability points or death can have the listed bonuses applied against it, for instance the effects of a Banshees Wail.
Intensity Effects
- +1 against death and draining effects
- +5 against death and draining effects
- +10 against death and draining effects
- +15 against death and draining effects
- Immunity to death and draining effects