Difference between revisions of "Rust"
From NsdWiki
m (overhaul) |
m (spell level→intensity) |
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|ability=[[Presence|PRS]] | |ability=[[Presence|PRS]] | ||
|save=[[Vitality]] | |save=[[Vitality]] | ||
− | |description=This spell allows the mage to ruin a metal object by causing it to rust or corrode. Metals affected per level are: | + | |description=This spell allows the mage to ruin a metal object by causing it to rust or corrode. Metals affected per level of Intensity are: |
|level1=Steel/Iron | |level1=Steel/Iron | ||
|level2=Silver | |level2=Silver |
Revision as of 16:48, 15 June 2011
This rule just plain sucks. It needs a complete overhaul in order to be useful. We don't want to deprecate it, so get cracking on a revision, slacker! |
Rarity | 1 |
---|---|
AP | 4 |
Target | Object (metal) |
Distance | Contact |
Lasts | N/A |
Save | Vitality |
This spell allows the mage to ruin a metal object by causing it to rust or corrode. Metals affected per level of Intensity are:
Intensity Effects
- Steel/Iron
- Silver
- Gold
- Titanium
- Adamant