Difference between revisions of "Dance of Steel"

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m (wording)
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|xp=3
 
|xp=3
 
|target=Object (weapon)
 
|target=Object (weapon)
|time=1 round/school rank
+
|time=1 round per spell rank
 
|distance=Near
 
|distance=Near
|description=This spell is cast on one or more weapons made partially at least of steel or metal.  The weapons then become animate and attack adversaries of the mage using the mage's own skills and abilities, except instead of ranks in a particular weapon, the ranks in the Metal School are used.  This spell must be cast on unattended weapons (those not currently held by an opponent or comrade).   
+
|description=This spell is cast on one or more weapons made at least partially of metal.  The weapons then become animate and attack the mage's adversaries using the mage's own talent, except instead of weapon skill ranks, the spell ranks are used.  This spell must be cast on unattended weapons (those not currently held by an opponent or comrade).   
|level1=One weapon
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|level1=One weapon
|level2=Two weapons
+
|level2=Two weapons
|level3=Three weapons.
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|level3=Three weapons
|level4=Four weapons.
+
|level4=Four weapons
|level5=Five weapons.
+
|level5=Five weapons
 
}}
 
}}

Revision as of 16:39, 22 January 2012

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a unknown essence
This is a metal spell
Rarity 3
AP 4
Target Object (weapon)
Distance Near
Lasts 1 round per spell rank

This spell is cast on one or more weapons made at least partially of metal. The weapons then become animate and attack the mage's adversaries using the mage's own talent, except instead of weapon skill ranks, the spell ranks are used. This spell must be cast on unattended weapons (those not currently held by an opponent or comrade).

Intensity Effects

  1. One weapon
  2. Two weapons
  3. Three weapons
  4. Four weapons
  5. Five weapons