Difference between revisions of "Rust"

From NsdWiki
Jump to: navigation, search
m (spell level→intensity)
Line 2: Line 2:
 
{{spell
 
{{spell
 
|school=metal
 
|school=metal
 +
|school2=slime
 
|xp=1
 
|xp=1
 
|target=Object (metal)
 
|target=Object (metal)
 
|distance=Contact
 
|distance=Contact
|ability=[[Presence|PRS]]
 
 
|save=[[Vitality]]
 
|save=[[Vitality]]
|description=This spell allows the mage to ruin a metal object by causing it to rust or corrode.  Metals affected per level of Intensity are:
+
|description=This spell allows the mage to ruin a metal object by causing it to rust or corrode.  Metals affected per level of Intensity are listed below.
 +
 
 +
When learning this spell, the mage must choose the specific element that is used when cast. A mage can learn this spell in different elemental schools, but must buy Spell skill ranks in each (Metal or Slime).
 
|level1=Steel/Iron
 
|level1=Steel/Iron
 
|level2=Silver
 
|level2=Silver

Revision as of 17:44, 1 February 2012

Police brutality.svg This rule just plain sucks. It needs a complete overhaul in order to be useful. We don't want to deprecate it, so get cracking on a revision, slacker!
This spell has a unknown essence
This is a metal spell
This is a slime spell
Rarity 1
AP 4
Target Object (metal)
Distance Contact
Lasts N/A
SaveVitality

This spell allows the mage to ruin a metal object by causing it to rust or corrode. Metals affected per level of Intensity are listed below.

When learning this spell, the mage must choose the specific element that is used when cast. A mage can learn this spell in different elemental schools, but must buy Spell skill ranks in each (Metal or Slime).

Intensity Effects

  1. Steel/Iron
  2. Silver
  3. Gold
  4. Titanium
  5. Adamant