Difference between revisions of "Gate Key"
From NsdWiki
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|xp=3 | |xp=3 | ||
|distance=Contact | |distance=Contact | ||
− | |target= | + | |target=Object |
|time=Permanent | |time=Permanent | ||
− | |description=The mage enchants | + | |description=The mage enchants a small object he or she holds in hand. The next creature or creatures who make contact with the object are taken to the location where the object was originally enchanted. The spell remains on the object until activated. |
|level1=Normal operation of the spell, anyone who touches the object activates the spell unconditionally. | |level1=Normal operation of the spell, anyone who touches the object activates the spell unconditionally. | ||
|level2=The mage can choose one limiting condition for the activation of the spell (for instance, the creature touching the object must know a password) | |level2=The mage can choose one limiting condition for the activation of the spell (for instance, the creature touching the object must know a password) |
Revision as of 16:55, 22 January 2012
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 3 |
---|---|
AP | 4 |
Target | Object |
Distance | Contact |
Lasts | Permanent |
The mage enchants a small object he or she holds in hand. The next creature or creatures who make contact with the object are taken to the location where the object was originally enchanted. The spell remains on the object until activated.
Intensity Effects
- Normal operation of the spell, anyone who touches the object activates the spell unconditionally.
- The mage can choose one limiting condition for the activation of the spell (for instance, the creature touching the object must know a password)
- The mage can choose two limiting conditions for the activation of the spell (the creature touching the object must know a password and have in their possession a specific item)
- The mage can specify specific individuals who can activate the spell with no conditions
- The mage can decide if a creature can be transported at the instant it touches the object. For instance, Akare touches a magic shoe which acts as a Gate Key, and the Phineas, the caster, is alerted and declines the transport.