Difference between revisions of "Aura of Decay"

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m
m (distance: self)
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|xp=3
 
|xp=3
 
|target=Self
 
|target=Self
|distance=Far
+
|distance=Self
|time=2 rounds per school rank
+
|time=2 rounds per spell rank
 
|save=[[Mettle]]
 
|save=[[Mettle]]
 
|description=The mage summons a powerful field of entropic forces, wilting plant life, rusting metal, rotting wood, yellowing paper, and draining the energy of those close enough to be affected.  Any creatures in the area must save or begin to take damage.  The size of this field is dependent on the Intensity.
 
|description=The mage summons a powerful field of entropic forces, wilting plant life, rusting metal, rotting wood, yellowing paper, and draining the energy of those close enough to be affected.  Any creatures in the area must save or begin to take damage.  The size of this field is dependent on the Intensity.

Revision as of 11:46, 16 May 2012

Pylon.svg This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please!
This spell has a unknown essence
This is a ruin spell
Rarity 3
AP 4
Target Self
Distance Self
Lasts 2 rounds per spell rank
SaveMettle

The mage summons a powerful field of entropic forces, wilting plant life, rusting metal, rotting wood, yellowing paper, and draining the energy of those close enough to be affected. Any creatures in the area must save or begin to take damage. The size of this field is dependent on the Intensity.

Intensity Effects

  1. 5 ft radius
  2. 10 ft radius
  3. 15 ft radius
  4. 20 ft radius
  5. 25 ft radius