Difference between revisions of "Diversion"
From NsdWiki
m (+elementize) |
m (+essence) |
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{{elementize}} | {{elementize}} | ||
{{spell | {{spell | ||
+ | |essence=illusory | ||
|school=sound | |school=sound | ||
|xp=1 | |xp=1 | ||
|distance=Medium | |distance=Medium | ||
|target=Area | |target=Area | ||
− | |time=2 rounds per | + | |time=2 rounds per rank |
− | |||
|save=[[Lucidity]] | |save=[[Lucidity]] | ||
|description=A sound weaver is a mage who can create any sound and make it appear real to those who perceive it. Anything reasonable, from a snake hiss to a marching of soldiers, to a doctored speech from a noble, can be created with this spell. Intelligible speech can be made with this spell, but it cannot be interactive. The idea is that if a target believes a False Sound, they will be at a disadvantage to notice other things, taking a penalty to subsequent [[Perception]] checks. "Huh? What was that noise? Better go check it out." | |description=A sound weaver is a mage who can create any sound and make it appear real to those who perceive it. Anything reasonable, from a snake hiss to a marching of soldiers, to a doctored speech from a noble, can be created with this spell. Intelligible speech can be made with this spell, but it cannot be interactive. The idea is that if a target believes a False Sound, they will be at a disadvantage to notice other things, taking a penalty to subsequent [[Perception]] checks. "Huh? What was that noise? Better go check it out." |
Revision as of 22:06, 19 January 2013
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
This spell needs to have an element given to it. |
Rarity | 1 |
---|---|
AP | 4 |
Target | Area |
Distance | Medium |
Lasts | 2 rounds per rank |
Save | Lucidity |
A sound weaver is a mage who can create any sound and make it appear real to those who perceive it. Anything reasonable, from a snake hiss to a marching of soldiers, to a doctored speech from a noble, can be created with this spell. Intelligible speech can be made with this spell, but it cannot be interactive. The idea is that if a target believes a False Sound, they will be at a disadvantage to notice other things, taking a penalty to subsequent Perception checks. "Huh? What was that noise? Better go check it out."
Intensity Effects
- A quiet noise, like mice squeaking, or a whispered message. Targets take −2 to Perception checks.
- A moderate noise, like a voice talking, or a person walking down a hallway. Targets take −4 to Perception checks.
- A loud noise, like people singing, or a dog barking. Targets take −6 to Perception checks.
- A very loud noise, like a beast roar, or an army marching. Targets take −8 to Perception checks.
- A nearly deafening noise like a clap of lightning, or a dragon's roar. Targets take −10 to Perception checks.