Difference between revisions of "Decontamination"
From NsdWiki
(school) |
|||
Line 1: | Line 1: | ||
{{sexy}} | {{sexy}} | ||
{{spell No Levels | {{spell No Levels | ||
− | |school= | + | |essence=dynamic |
− | |school2= | + | |school=light |
+ | |school2=status | ||
|xp=2 | |xp=2 | ||
|distance=Contact | |distance=Contact | ||
− | |target=Creature | + | |target=Creature |
− | |description=The mage can | + | |description=The mage can resolve vile intrusions to the body. This spell can instantly alleviate any toxin, poison, venom, or disease, be it naturally-occurring or magical (e.g. [[Poison]], [[Disease]]). |
− | |levels=The Cure spell must be cast at the same | + | |
+ | This spell ''cannot'' be used to [[counterspell|counter]] one being cast that introduces Poisons or Diseases. | ||
+ | |levels=The Cure spell must be cast at the same or higher Level of the disease or poison that has been induced. | ||
}} | }} |
Revision as of 23:19, 29 July 2013
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 2 |
---|---|
AP | 4 |
Target | Creature |
Distance | Contact |
Lasts | N/A |
The mage can resolve vile intrusions to the body. This spell can instantly alleviate any toxin, poison, venom, or disease, be it naturally-occurring or magical (e.g. Poison, Disease).
This spell cannot be used to counter one being cast that introduces Poisons or Diseases.
Intensity Effects
The Cure spell must be cast at the same or higher Level of the disease or poison that has been induced.