Difference between revisions of "Ball Lightning"

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(New page: {{spell |xp= 1 |distance=Far |target=Creature or Object |time=N/A |ability=AGI |save= Spell Defense |description=The mage conjures one or more tangible spheres of lightning, which are hurl...)
 
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|target=Creature or Object
 
|target=Creature or Object
 
|time=N/A
 
|time=N/A
|ability=AGI
+
|ability=[[Agility|AGI]]
|save= Spell Defense
+
|save=[[Spell Defense]]
 
|description=The mage conjures one or more tangible spheres of lightning, which are hurled at a target. Creatures wearing or composed of metal take double damage, likewise creatures wearing or composed of stone, leather, or some other non-conductive material take half. The mage can summon one ball per school rank, each dealing an amount of damage that is determined by spell level.
 
|description=The mage conjures one or more tangible spheres of lightning, which are hurled at a target. Creatures wearing or composed of metal take double damage, likewise creatures wearing or composed of stone, leather, or some other non-conductive material take half. The mage can summon one ball per school rank, each dealing an amount of damage that is determined by spell level.
 
|level1=1 damage
 
|level1=1 damage
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|level5=11 damage
 
|level5=11 damage
 
}}
 
}}
[[Category:Spells]]
 
 
[[Category:Electricity Spells]]
 
[[Category:Electricity Spells]]

Revision as of 18:12, 5 September 2007

This spell has a unknown essence
Rarity 1
AP 4
Target Creature or Object
Distance Far
Lasts N/A
SaveSpell Defense

The mage conjures one or more tangible spheres of lightning, which are hurled at a target. Creatures wearing or composed of metal take double damage, likewise creatures wearing or composed of stone, leather, or some other non-conductive material take half. The mage can summon one ball per school rank, each dealing an amount of damage that is determined by spell level.

Intensity Effects

  1. 1 damage
  2. 2 damage
  3. 4 damage
  4. 7 damage
  5. 11 damage