Difference between revisions of "Stamina Drain"
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Exhausting actions and harsh environmental effects that chip away at your energy reserves cause ''Stamina Drain''. Once your body surpasses its natural limits, you make a [[Stamina]] check (see ''Chapter 6: Skills''). As long as the cause of the Stamina Drain persists, you must repeat the Stamina check at regular intervals, and the DL increases each time. The results of a failure depend on whether the Stamina Drain is ''tiring'' or ''lethal''. | Exhausting actions and harsh environmental effects that chip away at your energy reserves cause ''Stamina Drain''. Once your body surpasses its natural limits, you make a [[Stamina]] check (see ''Chapter 6: Skills''). As long as the cause of the Stamina Drain persists, you must repeat the Stamina check at regular intervals, and the DL increases each time. The results of a failure depend on whether the Stamina Drain is ''tiring'' or ''lethal''. | ||
− | Physical exertion which saps your energy imposes ''tiring'' Stamina Drain. If you fail a check against tiring Stamina Drain, you move one stage down the Knockout Track. Denying your body something it needs (e.g. air, food, water) imposes ''lethal'' Stamina Drain. Failing a check against lethal Stamina Drain blocks one stage of the Knockout Track. | + | Physical exertion which saps your energy imposes ''tiring'' Stamina Drain. If you fail a check against tiring Stamina Drain, you move one stage down the [[Knockout Track]]. Denying your body something it needs (e.g. air, food, water) imposes ''lethal'' Stamina Drain. Failing a check against lethal Stamina Drain blocks one stage of the Knockout Track. |
If you gain the ''unconscious'' condition by moving down or blocking all five stages of the Knockout Track (regardless of cause) and then you fail a check against lethal Stamina Drain, your body gives up and you die outright. | If you gain the ''unconscious'' condition by moving down or blocking all five stages of the Knockout Track (regardless of cause) and then you fail a check against lethal Stamina Drain, your body gives up and you die outright. | ||
− | Any effect in this game that imposes Stamina Drain will list the initial DL, the frequency of Stamina checks, the amount the DL increases each time, and whether the effect is lethal or tiring. For example, the ''suffocating'' condition described later in this chapter causes Stamina Drain | + | Any effect in this game that imposes Stamina Drain will list the initial DL, the frequency of Stamina checks, the amount the DL increases each time, and whether the effect is lethal or tiring. For example, the ''suffocating'' condition described later in this chapter causes Stamina Drain [DL 15; +1 every round; lethal]. |
− | Stamina Drain | + | A creature can be subject to several different causes of Stamina Drain at once, possibly with different intervals (for instance, one effect repeats every day, another every hour). |
[[Category:Stamina Drain]] | [[Category:Stamina Drain]] |
Revision as of 02:51, 10 January 2021
Exhausting actions and harsh environmental effects that chip away at your energy reserves cause Stamina Drain. Once your body surpasses its natural limits, you make a Stamina check (see Chapter 6: Skills). As long as the cause of the Stamina Drain persists, you must repeat the Stamina check at regular intervals, and the DL increases each time. The results of a failure depend on whether the Stamina Drain is tiring or lethal.
Physical exertion which saps your energy imposes tiring Stamina Drain. If you fail a check against tiring Stamina Drain, you move one stage down the Knockout Track. Denying your body something it needs (e.g. air, food, water) imposes lethal Stamina Drain. Failing a check against lethal Stamina Drain blocks one stage of the Knockout Track.
If you gain the unconscious condition by moving down or blocking all five stages of the Knockout Track (regardless of cause) and then you fail a check against lethal Stamina Drain, your body gives up and you die outright.
Any effect in this game that imposes Stamina Drain will list the initial DL, the frequency of Stamina checks, the amount the DL increases each time, and whether the effect is lethal or tiring. For example, the suffocating condition described later in this chapter causes Stamina Drain [DL 15; +1 every round; lethal].
A creature can be subject to several different causes of Stamina Drain at once, possibly with different intervals (for instance, one effect repeats every day, another every hour).