Difference between revisions of "Revive"
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{{spirit_art | {{spirit_art | ||
|way=hand | |way=hand | ||
− | |motion= | + | |motion=surging |
|xp=1 | |xp=1 | ||
|distance=Contact | |distance=Contact |
Latest revision as of 21:37, 20 February 2021
This rule simply needs to be tested. It may be almost perfect, or it may need a bit of work. We think it's pretty good, but it hasn't been really tested. Leave any feedback on the Talk page, please! |
Rarity | 1 |
---|---|
AP | 4 |
Target | Creature |
Distance | Contact |
Lasts | N/A |
Save | Mettle |
The ranks of innumerable monastic orders are called to comfort the weary and to assist the weak with their burdens. The spirit artist who performs Revive infuses life back into a creature who is punch drunk, i.e. one suffering Knockout Track penalties.
Note that the Cure spirit art is the one that removes illness.
Concentration Effects
Each level of Concentration removes one stage of Knockout Track penalties.
- Moves a creature one stage up the Knockout Track.
- Moves a creature two stages up the Knockout Track.
- Moves a creature three stages up the Knockout Track.
- Moves a creature four stages up the Knockout Track.
- Moves a creature five stages up the Knockout Track.