Difference between revisions of "Carve - Ice"
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{{spell | {{spell | ||
|xp= 2 | |xp= 2 | ||
− | |||
|target=Self | |target=Self | ||
|time=2 rounds per school rank | |time=2 rounds per school rank | ||
− | |||
− | |||
|description=The mage calls upon the spirit of cold to change his or her body into solid ice, making mage extremely slippery and tough. He or she is granted a Dermal Armor bonus to the Defense Roll, and slight bonuses to opposed Hold checks. The mage also deals an additional point of damage per level of the spell to any unarmed attacks. In this icy state, however, fire deals double damage. | |description=The mage calls upon the spirit of cold to change his or her body into solid ice, making mage extremely slippery and tough. He or she is granted a Dermal Armor bonus to the Defense Roll, and slight bonuses to opposed Hold checks. The mage also deals an additional point of damage per level of the spell to any unarmed attacks. In this icy state, however, fire deals double damage. | ||
|level1=Hold +1, Defense +2, Damage +1 | |level1=Hold +1, Defense +2, Damage +1 |
Revision as of 15:17, 20 May 2007
Rarity | 2 |
---|---|
AP | 4 |
Target | Self |
Distance | N/A |
Lasts | 2 rounds per school rank |
The mage calls upon the spirit of cold to change his or her body into solid ice, making mage extremely slippery and tough. He or she is granted a Dermal Armor bonus to the Defense Roll, and slight bonuses to opposed Hold checks. The mage also deals an additional point of damage per level of the spell to any unarmed attacks. In this icy state, however, fire deals double damage.
Intensity Effects
- Hold +1, Defense +2, Damage +1
- Hold +2, Defense +4, Damage +2
- Hold +3, Defense +7, Damage +3
- Hold +4, Defense +11, Damage +4
- Hold +5, Defense +16, Damage +5