Difference between revisions of "Dance of Steel"
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{{spell | {{spell | ||
+ | |school=metal | ||
|xp=3 | |xp=3 | ||
|description=This spell is cast on one or more weapons made partially at least of steel or metal. The weapons then become animate and attack adversaries of the mage using the mage’s own skills and abilities. | |description=This spell is cast on one or more weapons made partially at least of steel or metal. The weapons then become animate and attack adversaries of the mage using the mage’s own skills and abilities. | ||
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|level5=Three weapons, and a defensive weapon, such as a shield. The defensive weapon will attempt to defend the mage, while the other three will travel no farther than 30 feet from the mage to attack a foe. | |level5=Three weapons, and a defensive weapon, such as a shield. The defensive weapon will attempt to defend the mage, while the other three will travel no farther than 30 feet from the mage to attack a foe. | ||
}} | }} | ||
− | The weapons and armor have the following | + | The weapons and armor have the following statistics... |
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[[Category:Needs Tweaking]] | [[Category:Needs Tweaking]] |
Revision as of 01:02, 19 February 2008
Rarity | 3 |
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AP | 4 |
Target | N/A |
Distance | N/A |
Lasts | N/A |
This spell is cast on one or more weapons made partially at least of steel or metal. The weapons then become animate and attack adversaries of the mage using the mage’s own skills and abilities.
Intensity Effects
- One weapon. The animated weapon will circle the mage and will not fight anyone but the current melee foe of the mage.
- Two weapons. The animated weapons will circle the mage and will not fight anyone but the current melee foe of the mage.
- Two weapons. The weapons may fight beyond the melee reach of the mage, but will not travel farther than 10 feet after a foe.
- Three weapons. The weapons may fight beyond the melee reach of the mage, but will not travel farther than 20 feet after a foe.
- Three weapons, and a defensive weapon, such as a shield. The defensive weapon will attempt to defend the mage, while the other three will travel no farther than 30 feet from the mage to attack a foe.
The weapons and armor have the following statistics...