Difference between revisions of "Entrapment Ward"

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|level2=No penalties from webs, slime, Tentacles, or any other magic or mundane substance that would hamper movement.
 
|level2=No penalties from webs, slime, Tentacles, or any other magic or mundane substance that would hamper movement.
 
|level3=Can move normally through water
 
|level3=Can move normally through water
|level4=Can move normally through environmental effects, like [[Heighten Gravity|Heightened Gravity]]
+
|level4=Can move normally through environmental effects, like [[Heighten/Lessen Gravity|Heightened Gravity]]
 
|level5=Automatically passes [[Escape]] checks, cannot be [[Hold|Held]], and immunity to [[Paralyze]]
 
|level5=Automatically passes [[Escape]] checks, cannot be [[Hold|Held]], and immunity to [[Paralyze]]
 
}}
 
}}
 
[[Category:Spells]]
 
[[Category:Spells]]
 
[[Category:Ward Spells]]
 
[[Category:Ward Spells]]

Revision as of 20:37, 27 July 2007

This spell has a unknown essence
Rarity 3
AP 4
Target Creature
Distance Contact
Lasts 10 minutes per school rank
SaveN/A

The mage conducts resistant magic into a creature, rendering it less susceptible to effects and conditions that might hamper movement. Ultimately, this spell aims to let a target move freely through any substance, and remove itself from a trap.

Intensity Effects

  1. +10 bonus to Escape check
  2. No penalties from webs, slime, Tentacles, or any other magic or mundane substance that would hamper movement.
  3. Can move normally through water
  4. Can move normally through environmental effects, like Heightened Gravity
  5. Automatically passes Escape checks, cannot be Held, and immunity to Paralyze