Difference between revisions of "Entrapment Ward"
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|level2=No penalties from webs, slime, Tentacles, or any other magic or mundane substance that would hamper movement. | |level2=No penalties from webs, slime, Tentacles, or any other magic or mundane substance that would hamper movement. | ||
|level3=Can move normally through water | |level3=Can move normally through water | ||
− | |level4=Can move normally through environmental effects, like [[Heighten Gravity|Heightened Gravity]] | + | |level4=Can move normally through environmental effects, like [[Heighten/Lessen Gravity|Heightened Gravity]] |
|level5=Automatically passes [[Escape]] checks, cannot be [[Hold|Held]], and immunity to [[Paralyze]] | |level5=Automatically passes [[Escape]] checks, cannot be [[Hold|Held]], and immunity to [[Paralyze]] | ||
}} | }} | ||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Ward Spells]] | [[Category:Ward Spells]] |
Revision as of 20:37, 27 July 2007
Rarity | 3 |
---|---|
AP | 4 |
Target | Creature |
Distance | Contact |
Lasts | 10 minutes per school rank |
Save | N/A |
The mage conducts resistant magic into a creature, rendering it less susceptible to effects and conditions that might hamper movement. Ultimately, this spell aims to let a target move freely through any substance, and remove itself from a trap.
Intensity Effects
- +10 bonus to Escape check
- No penalties from webs, slime, Tentacles, or any other magic or mundane substance that would hamper movement.
- Can move normally through water
- Can move normally through environmental effects, like Heightened Gravity
- Automatically passes Escape checks, cannot be Held, and immunity to Paralyze