Difference between revisions of "Dance of Steel"
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Blottonoir (talk | contribs) |
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+ | {{sexy}} | ||
{{spell | {{spell | ||
|school=metal | |school=metal | ||
|xp=3 | |xp=3 | ||
− | |target= | + | |target=Object (weapon) |
|time=1 round/school rank | |time=1 round/school rank | ||
|distance=Near | |distance=Near | ||
− | |description=This spell is cast on one or more weapons made partially at least of steel or metal. The weapons then become animate and attack adversaries of the mage using the | + | |description=This spell is cast on one or more weapons made partially at least of steel or metal. The weapons then become animate and attack adversaries of the mage using the mage's own skills and abilities, except instead of ranks in a particular weapon, the ranks in the Metal School are used. This spell must be cast on unattended weapons (those not currently held by an opponent or comrade). |
− | |||
|level1=One weapon. | |level1=One weapon. | ||
|level2=Two weapons. | |level2=Two weapons. |
Revision as of 02:20, 13 June 2011
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 3 |
---|---|
AP | 4 |
Target | Object (weapon) |
Distance | Near |
Lasts | 1 round/school rank |
This spell is cast on one or more weapons made partially at least of steel or metal. The weapons then become animate and attack adversaries of the mage using the mage's own skills and abilities, except instead of ranks in a particular weapon, the ranks in the Metal School are used. This spell must be cast on unattended weapons (those not currently held by an opponent or comrade).
Intensity Effects
- One weapon.
- Two weapons.
- Three weapons.
- Four weapons.
- Five weapons.