Difference between revisions of "Waterball"
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Revision as of 16:50, 13 June 2011
This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please! |
Rarity | 1 |
---|---|
AP | 4 |
Target | Area |
Distance | Far |
Lasts | N/A |
Save | Spell Defense |
The mage summons a ball of churning, swirling water and hurls it at a foe. Any source of flame within the area of effect is extinguished. The size and impact of the ball depends on level.
Intensity Effects
- A golf ball sized sphere of mild force. Enough to possibly distract an inexperienced mage. +10 Spell Attack.
- A baseball sized ball that easily bruises and batters targets. +15 Spell Attack.
- A basketball sized ball that can knock the wind from a target or blast them backwards. +20 Spell Attack
- A boulder sized ball. +25 Spell Attack.
- A huge ball, the size of a room with force enough to snap bones and knock targets unconscious. +30 Spell Attack.