Difference between revisions of "Clog"
From NsdWiki
m (overhaul) |
m (spell level→intensity) |
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|ability=[[Insight|INS]] | |ability=[[Insight|INS]] | ||
|save=[[Vitality]] | |save=[[Vitality]] | ||
− | |description=The mage causes machinery and working parts to gum up with a resin-like substance, making operation sometimes nearly impossible. The target must be no bigger in size than a 5-foot square. The clogging slime can be removed at will, or with a [[Nullify Magic]]. The complexity of the target is dependent on the | + | |description=The mage causes machinery and working parts to gum up with a resin-like substance, making operation sometimes nearly impossible. The target must be no bigger in size than a 5-foot square. The clogging slime can be removed at will, or with a [[Nullify Magic]]. The complexity of the target is dependent on the Intensity. |
|level1=Simple cogs or wheels | |level1=Simple cogs or wheels | ||
|level2=A gear-driven machine, like a portcullis, or a clock | |level2=A gear-driven machine, like a portcullis, or a clock |
Revision as of 00:25, 15 June 2011
This rule just plain sucks. It needs a complete overhaul in order to be useful. We don't want to deprecate it, so get cracking on a revision, slacker! |
Rarity | 1 |
---|---|
AP | 4 |
Target | Object or mechanical creature |
Distance | Near |
Lasts | N/A |
Save | Vitality |
The mage causes machinery and working parts to gum up with a resin-like substance, making operation sometimes nearly impossible. The target must be no bigger in size than a 5-foot square. The clogging slime can be removed at will, or with a Nullify Magic. The complexity of the target is dependent on the Intensity.
Intensity Effects
- Simple cogs or wheels
- A gear-driven machine, like a portcullis, or a clock
- A firearm
- A cannon
- Part of a Gyr Golem or other mechanical creature