Difference between revisions of "Congeal/Liquefy"
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m (overhaul) |
m (spell level→intensity) |
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|ability=[[Persuasion|PSN]] | |ability=[[Persuasion|PSN]] | ||
|save=[[Resilience]] | |save=[[Resilience]] | ||
− | |description=The mage causes hard objects to slowly melt, or liquids and slimes to harden. The change takes place in 6 rounds, however, for each rank in the school beyond 1, it takes one less round (minimum 1). The type of object affected is dependent on the | + | |description=The mage causes hard objects to slowly melt, or liquids and slimes to harden. The change takes place in 6 rounds, however, for each rank in the school beyond 1, it takes one less round (minimum 1). The type of object affected is dependent on the Intensity. |
|level1=Simple rocks or mud | |level1=Simple rocks or mud | ||
|level2=Hard stone: marble, granite; or quicksand | |level2=Hard stone: marble, granite; or quicksand |
Revision as of 16:38, 15 June 2011
This rule just plain sucks. It needs a complete overhaul in order to be useful. We don't want to deprecate it, so get cracking on a revision, slacker! |
Rarity | 1 |
---|---|
AP | 4 |
Target | Object |
Distance | Near |
Lasts | N/A |
Save | Resilience |
The mage causes hard objects to slowly melt, or liquids and slimes to harden. The change takes place in 6 rounds, however, for each rank in the school beyond 1, it takes one less round (minimum 1). The type of object affected is dependent on the Intensity.
Intensity Effects
- Simple rocks or mud
- Hard stone: marble, granite; or quicksand
- Simple metals, molten or solid: iron, steel, brass
- Precious metals: gold, silver, titanium, adamantine (adamantine can be congealed, but not melted)
- Melt precious stones like diamonds and rubies, or congeal magma or slime creatures