Difference between revisions of "Immortal Legacy Primer"

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This is a '''Primer for Burning Destiny''' intended for content authors.
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This is a '''Primer for Immortal Legacy''' intended for content authors.
  
 
[[Halestia]] is a world rich in lore and intrigue.  Its people are diverse and its mysteries are unnumbered.  It is home to a struggle between good and evil, the rise and fall of nations, powerful artifacts and magic, and of unseen supernatural forces.
 
[[Halestia]] is a world rich in lore and intrigue.  Its people are diverse and its mysteries are unnumbered.  It is home to a struggle between good and evil, the rise and fall of nations, powerful artifacts and magic, and of unseen supernatural forces.
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The largest temple in the world is the Holy Court of Alrayna at Mount Kayviar where the [[Voices of Light]] are trained.
 
The largest temple in the world is the Holy Court of Alrayna at Mount Kayviar where the [[Voices of Light]] are trained.
  
[[Category:Burning Destiny]]
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[[Category:Immortal Legacy]]

Revision as of 23:19, 18 August 2011

This is a Primer for Immortal Legacy intended for content authors.

Halestia is a world rich in lore and intrigue. Its people are diverse and its mysteries are unnumbered. It is home to a struggle between good and evil, the rise and fall of nations, powerful artifacts and magic, and of unseen supernatural forces.

Technology

The civilizations in Halestia today are not technologically advanced. There are no steam-powered devices nor electricity grids. Magic, however, is infused with the world itself, so to those that can spare the expense or have the magical ability can take advantage of magic-powered vehicles or devices, but this is rare indeed.

The arts of smithing are very advanced. All of the sentient races are skilled at blacksmithing and the crafting of jewelry, tools, and occasionally weapons and armor.

There are no printing presses—books are still transcribed by hand (or occasionally by magic). Great libraries exist throughout the world.

Magic

Magic is a very real force in the world. Some people may fear it, but most people are very intrigued by it. Magic users are uncommon. Sorcery is a very difficult art and there are few who are innately gifted with it; most people lack the discipline to become skilled. Magic items are uncommon and if sold would be expensive. Most of them are probably relics or handed-down in families (still others are hidden away in some dank ruin). Few adventurers possess magic items and those that do rarely have more than one; only great heroes whose deeds are recorded in legend would have more.

The nation of Zirien is a haven for sorcerers and spellcasters to research and practice the arcane arts. Nearly a thousand magi are members in the Congress Arcanum there.

The Pantheon

Peoples in Halestia lack the concept of religion as we understand it. Everyone acknowledges the existence of the gods and of the Most High Being as mentioned in the creation story. People believe the gods observe the mortal world and intervene both physically and supernaturally. Some hold that the Most High Being is as far beyond the gods as the gods are beyond mortals.

Different countries and cities may revere one of the gods over the others, but all have a respect for the pantheon in its entirety. There are no wars that are a result of religious differences between cultures with the exception that worship of Morrak or the other evil gods is not lawful among any of the sentient races.

It is commonly believed that those who honor the gods and lead good lives are rewarded in the afterlife; those whose actions are evil are condemned to the underworld.

The largest temple in the world is the Holy Court of Alrayna at Mount Kayviar where the Voices of Light are trained.