Difference between revisions of "Water Walk"
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|level3=Three creatures. Heavy surf. | |level3=Three creatures. Heavy surf. | ||
|level4=Four creatures. Storm surf. | |level4=Four creatures. Storm surf. | ||
− | |level5=Five creatures. Typhoon surf. (You can carry all your stuff, your fiancée, her Shetland pony and all her designer luggage! [[ | + | |level5=Five creatures. Typhoon surf. (You can carry all your stuff, your fiancée, her Shetland pony and all her designer luggage! [[Lift]] check not included.) |
}} | }} |
Revision as of 12:19, 16 May 2012
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 1 |
---|---|
AP | 4 |
Target | Creatures |
Distance | Contact |
Lasts | One minute per spell rank |
The water mage has become so adept with liquid magics that he or she can cast a simple spell which allows for the walking on water as if it were solid ground. The amount of weight the water is able to support as well as the water conditions under which normal movement is possible are determined by the Intensity.
Intensity Effects
- One creature. Calm water.
- Two creatures. Light surf.
- Three creatures. Heavy surf.
- Four creatures. Storm surf.
- Five creatures. Typhoon surf. (You can carry all your stuff, your fiancée, her Shetland pony and all her designer luggage! Lift check not included.)