Difference between revisions of "Summon Elemental"

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m (Mind Control → Resilience)
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|distance=Near
 
|distance=Near
 
|time=2 rounds per school rank
 
|time=2 rounds per school rank
|save=[[Mind Control]]
+
|save=[[Resilience]]
 
|description=The mage makes extra-dimensional contact with an elemental.  If the roll fails, the elemental doesn't appear.  If the roll is botched, the elemental comes after the mage!  Elementals, like all summoned entities, can be [[Banish|Banished]] back to their origin.
 
|description=The mage makes extra-dimensional contact with an elemental.  If the roll fails, the elemental doesn't appear.  If the roll is botched, the elemental comes after the mage!  Elementals, like all summoned entities, can be [[Banish|Banished]] back to their origin.
  

Revision as of 13:16, 15 January 2013

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This spell has a unknown essence
This is a air spell
This is a earth spell
This is a electricity spell
This is a fire spell
This is a ice spell
This is a metal spell
This is a slime spell
This is a water spell
Rarity 2
AP 4
Target N/A
Distance Near
Lasts 2 rounds per school rank
SaveResilience

The mage makes extra-dimensional contact with an elemental. If the roll fails, the elemental doesn't appear. If the roll is botched, the elemental comes after the mage! Elementals, like all summoned entities, can be Banished back to their origin.

When learning this spell, the mage must choose the specific element that is used when cast. A mage can learn this spell in different elemental schools, but must buy Spell skill ranks in each.

Intensity Effects

  1. Summon Least Elemental
  2. Summon Lesser Elemental
  3. Summon Greater Elemental
  4. Summon Major Elemental
  5. Summon Arch-Elemental