Invitation Only
From NsdWiki
This rule just plain sucks. It needs a complete overhaul in order to be useful. We don't want to deprecate it, so get cracking on a revision, slacker! |
Rarity | 2 |
---|---|
AP | 4 |
Target | Self |
Distance | Near |
Lasts | One hour per school skill |
The Invitation Only spell was created for one purpose by a hedge wizard farmer. "Let's see that damn dog get in here now," he exclaimed when the spell was complete. This spell at varying powers can keep specific nuisances out of an area; it's always the room in which the spell is cast and the size of the room doesn't matter. The spell can only be cast indoors. The spell keeps individuals from teleporting into the room and keeps all sounds and smells inside.
Intensity Effects
- The mage can choose specific person or creature; the name of the person or creature must be known.
- The spell can keep out any person or creature that meets a specific condition (for instance, anyone carrying a sword, anyone named Bob, anyone who is ill).
- The spell can keep out any person or creature that meets any two conditions (anyone not carrying a sword may not enter unless they're also a caster, men cannot enter unless they bring single women with them).
- The spell can keep out anyone and everyone besides those that the caster names.
- As Intensity 4, additionally, if the named invitees don't meet certain conditions, they are banned also (Lynn can't come to bingo unless she brings a six pack).