Enthrall

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Crashtestdummy.svg This rule simply needs to be tested. It may be almost perfect, or it may need a bit of work. We think it's pretty good, but it hasn't been really tested. Leave any feedback on the Talk page, please!
This spell has a compulsory essence
This is a electricity spell
Rarity 3
AP 4
Target Area
Distance Near
Lasts 5 minutes per rank
SaveMind Control

The weak minded can be easily caught in a daze of fascination and wonderment. Using this spell, the mage creates a lure and turns heads. Usually, the mage centers the spell on herself, but Enthrall can be centered on another creature or an object, and wherever the lure goes, the gaze of those enthralled goes along with it.

For the duration of this spell, any creatures within the area of effect who can see the lure must make a Mind Control save. Those who fail gain the distracted condition and stare at the lure as long as it's visible. Creatures who roll a Critical Failure are simply dumbstruck and gain the wide-eyed condition against anyone but the lure as long as they can see it. Creatures with the blinded condition are immune to the effects of this spell.

Intensity Effects

  1. 100 ft radius
  2. 200 ft radius
  3. 300 ft radius
  4. 400 ft radius
  5. 500 ft radius