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This rule just plain sucks. It needs a complete overhaul in order to be useful. We don't want to deprecate it, so get cracking on a revision, slacker!
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Me gusta. This rule should be included in the first release of the book. Let's make it happen.
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Rarity |
2 |
AP |
4 |
Target |
Creature |
Distance |
Near |
Lasts |
Two rounds per school rank |
Save | Sanity |
Counter | Disenchant |
The mage reaches into the targets mind and shakes it around like a can of beans. The target is disoriented and will attack randomly if saves are not successful. Affected creatures don't understand intelligent speech or telepathy. A Confused creature is a liability to its allies and itself. To resolve a target's actions, roll d10 and consult the level effects for recipient of attack.
Intensity Effects
- 1: Self, 2: Allies, 3-10: Opponents
- 1-2: Self, 3-4: Allies, 5-10: Opponents