Advancement
As game time passes, you may feel the need to beef up your character. It also makes perfect sense in-game — a soldier would spend time working out to up his Muscle, a monk spends his life attempting to refine his Self-Control. As characters progress through the storyline, they gain experience, which is represented in the game as Expoints.
Expoints
Short for Experience Points, Expoints are a measure of how your character has evolved. What pitfalls have they overcome? What monsters have they slain? What villains have they defeated?
At the end of every game session, the GM should decide how many Expoints to award each player, with variance depending on how well each character did.
Spend Them!
Expoints are used like game stat currency. You can spend them to increase and augment almost anything about a character.
- Attributes
- Increasing an Attribute by one costs 6 Expoints.
- Skills
- Increasing a Skill rank by one costs 2 Expoints.
- Trumps
- You can spend Expoints to gain a new Trump.
- Special Powers
- You can spend Expoints to gain new Special Powers or to upgrade existing ones.
- Health Points
- The Tempered Trump allows you to increase your maximum HP.
- Action Points
- The Nimble Combatant Trump allows you increase your AP.
- Magic Points
- The Magic Point Trump allows you to increase your MP.
- Spirit Points
- The Spirit Point Trump allows you to increase your SP.
- Fate Points
- Your GM can award Fate Points as you play the game for anything from a good decision to a funny quote.