Advancement
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Revision as of 17:20, 27 December 2020 by Doublecompile (talk | contribs) (moving Expoints to How to Play)
As game time passes, you may feel the need to beef up your character. It also makes perfect sense in-game — a soldier would spend time working out to up his Muscle, a monk spends his life attempting to refine his Self-Control. As characters progress through the storyline, they gain experience, which is represented in the game as Expoints.
Expoints
Your character sheet has an entry for Expoints Earned and Expoints Spent.
Spend Them!
Expoints are used like game stat currency. You can spend them to increase and augment almost anything about a character.
- Attributes
- Increasing an Attribute by one costs 6 Expoints.
- Skills
- Increasing a Skill rank by one costs 2 Expoints.
- Trumps
- You can spend Expoints to gain a new Trump.
- Special Powers
- You can spend Expoints to gain new Special Powers or to upgrade existing ones.
- Health Points
- The Tempered Trump allows you to increase your maximum HP.
- Action Points
- The Nimble Combatant Trump allows you increase your AP.
- Magic Points
- The Magic Point Trump allows you to increase your MP.
- Spirit Points
- The Spirit Point Trump allows you to increase your SP.
- Fate Points
- Your GM can award Fate Points as you play the game for anything from a good decision to a funny quote.