Advancement
As game time passes, you may feel the need to beef up your character. It also makes perfect sense in-game — a soldier would spend time working out to bolster his Muscle, a monk spends his life attempting to refine his Self-Control.
Expoints
The previous chapter explained that characters progress through the story and gain experience, represented in this game as Expoints.
Your character sheet has an entry for Expoints Earned and Expoints Spent. Add the Expoints awarded to you by the GM to the Expoints Earned box at the end of every session. Once you’ve decided how to invest your Expoints, add them to the Expoints Spent box and revel in your newfound abilities.
Spend Them!
You can spend your awarded Expoints to increase your statistics and augment almost anything about your character.
- Attributes
- Adding a point to an attribute costs 6 Expoints.
- Skills
- Adding a rank to a skill costs 2 Expoints.
- Trumps
- You can spend Expoints to gain a new Trump.
- Special Powers
- You can spend Expoints to gain new Special Powers or to upgrade existing ones.
- Health Points
- The Tempered Trump allows you to increase your maximum HP.
- Action Points
- The Nimble Combatant Trump allows you increase your AP.
- Magic Points
- The Magic Point Trump allows you to increase your MP.
- Spirit Points
- The Spirit Point Trump allows you to increase your SP.