Enchant
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Revision as of 01:10, 19 February 2008 by Doublecompile (talk | contribs)
Rarity | 1 |
---|---|
AP | 4 |
Target | Object |
Distance | Contact |
Lasts | 1 hour/school rank |
Save | N/A |
One item of the caster's choice becomes imbued with magical energies which can last for many hours. If placed on a weapon, the bonus is added to the weapon's damage. If place on armor, the bonus is added to the wearer's defense. If placed on an item, the bonus is added to the main function of the item (i.e. thieves' lock picks grant this bonus to Disable checks).
Intensity Effects
- +1
- +2
- +4
- +7
- +11