Disable
Typically used with: Insight.
The Disable skill is used to circumvent, sabotage, solve, or disarm a nasty obstacle or puzzle. The best friend of thieves everywhere, Disable can be used to open locks, diffuse bombs, sabotage machinery, or disarm a trap (magical or otherwise).
Difficulty
The difficulty for a Disable check depends on the quality of the object being Disabled.
Example | DL |
---|---|
Disable an overly simple trap | 10 |
Disable a standard trap or simple lock | 15 |
Disable a magical trap (+2 to DL for each spell level – ex. Level 3 = +6) | 20 |
Disable an overwhelmingly complex bomb or piece of machinery | 25 |
The following table lists situational bonuses and penalties to the Disable check.
Situation | Check |
---|---|
Character is utilizing tools geared specifically for disabling the given type of obstacle (i.e. magical lock picks, a bolt-cutter, a crowbar etc.), or has working knowledge of how the obstacle is made (Occupation: Locksmith, Lore: Trap-making, etc). | +10 |
If the character reaches or exceeds the DL, the obstacle is disabled. If the character surpasses the DL by 5, he or she can leave the obstacle seemingly untouched. If the character surpasses the success requirement by 10 or more, the character can re-set it after his or her party has circumvented it.
Retry
Disable attempts can be retried as many times as necessary, however, if consequences come with failure (read: the obstacle blows up in your face), such consequences are incurred and may possibly be incurred again after each failed attempt.