Acid Blood
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Revision as of 22:58, 12 June 2011 by Doublecompile (talk | contribs)
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 2 |
---|---|
AP | 4 |
Target | Self |
Distance | Self |
Lasts | 2 rounds per school rank |
Save | Spell Guard |
The mage causes the blood that flows within his or her veins to become a highly corrosive acid. Anytime the mage expects imminent bodily harm, this spell is perhaps the revenge that his or her opponents receive for the pain they cause. It easily corrodes and eats away at flesh, and metal armor and weapons. When the spell is cast, the mage makes a single Spell Damage roll. For the duration of the spell, any opponent who makes a successful melee attack must make a Spell Guard Roll against the initial Spell Damage. While the spell is active, the mage is immune to natural and magical acid damage, however magical metal attacks deal double damage. Damage dealt by the acid is dependent on the Intensity.
Intensity Effects
- +2 Spell Damage (Acid)
- +4 Spell Damage (Acid)
- +6 Spell Damage (Acid)
- +8 Spell Damage (Acid)
- +10 Spell Damage (Acid)