Difference between revisions of "Acute Senses"

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(New page: {{trump |xp=1 |description=Pick a sense: hearing, seeing, or smell. When using skills involving that sense, you gain a +1 sensory bonus on related checks (typically Listen for hearing, Sp...)
 
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{{trump
 
{{trump
 
|xp=1
 
|xp=1
|description=Pick a sense: hearing, seeing, or smell.  When using skills involving that sense, you gain a +1 sensory bonus on related checks (typically Listen for hearing, Spot for seeing, or Search for smelling).
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|description=Pick a sense: hearing, seeing, or smell.  When using skills involving that sense, you gain a +1 sensory bonus on related checks (typically [[Listen]] for hearing, [[Spot]] for seeing, or [[Search]] for smelling).
 
|incompatible=The Improved Sensory trumps ([[Bloodhound]], [[Ears of the Bat]], and [[Hawk Eyes]]) and Faults ([[Anosmia]], [[Hearing Impaired]], [[Poor Vision]], [[Deaf]], and [[Blind]]) pertaining to the same sense.
 
|incompatible=The Improved Sensory trumps ([[Bloodhound]], [[Ears of the Bat]], and [[Hawk Eyes]]) and Faults ([[Anosmia]], [[Hearing Impaired]], [[Poor Vision]], [[Deaf]], and [[Blind]]) pertaining to the same sense.
 
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[[Category:Physical Trumps]]
 
[[Category:Physical Trumps]]

Revision as of 16:08, 3 August 2007

Expoint Cost: 1

Pick a sense: hearing, seeing, or smell. When using skills involving that sense, you gain a +1 sensory bonus on related checks (typically Listen for hearing, Spot for seeing, or Search for smelling).

Incompatible with

The Improved Sensory trumps (Bloodhound, Ears of the Bat, and Hawk Eyes) and Faults (Anosmia, Hearing Impaired, Poor Vision, Deaf, and Blind) pertaining to the same sense.