Difference between revisions of "Aura of Decay"

From NsdWiki
Jump to: navigation, search
m (+cat)
m (overhaul)
Line 1: Line 1:
 +
{{overhaul}}
 
{{spell
 
{{spell
 
|school=ruin
 
|school=ruin
Line 13: Line 14:
 
|level5=Ranged attacks fail automatically and any melee attacks that fail to hit the caster result in the weapon being destroyed (unless the weapon is magical.)
 
|level5=Ranged attacks fail automatically and any melee attacks that fail to hit the caster result in the weapon being destroyed (unless the weapon is magical.)
 
}}
 
}}
[[Category:Needs Overhaul]]
 

Revision as of 20:11, 12 June 2011

Police brutality.svg This rule just plain sucks. It needs a complete overhaul in order to be useful. We don't want to deprecate it, so get cracking on a revision, slacker!
This spell has a unknown essence
This is a ruin spell
Rarity 3
AP 4
Target Self
Distance N/A
Lasts 2 rounds per school rank
SaveEndurance

The mage surrounds him/herself with a powerful field of entropic forces, wilting plant life, rusting metal, rotting wood, and draining the energy of those close enough to be affected.

Intensity Effects

  1. Animals avoid the caster, plant life wilts, Ruin spells receive a +5 bonus to cast.
  2. Attempts to Disable and Intimidate receive a +5 bonus each.
  3. The mage’s touch becomes corrosive. If the mage spends a round in contact with a wooden, glass, metal, or other sturdy object, the weapon loses all structural integrity. The mage can affect 5 cubic feet per turn in this way.
  4. The mage’s touch saps will and vitality: on a successful touch or H2H attack, the victim loses 5 points of Courage and Endurance for the duration of the spell and the mage gains 5 Health Points.
  5. Ranged attacks fail automatically and any melee attacks that fail to hit the caster result in the weapon being destroyed (unless the weapon is magical.)