Difference between revisions of "Ball Lightning"

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m (overhaul)
m (spell level→intensity)
Line 7: Line 7:
 
|ability=[[Agility|AGI]]
 
|ability=[[Agility|AGI]]
 
|save=[[Spell Defense]]
 
|save=[[Spell Defense]]
|description=The mage conjures one or more tangible spheres of lightning, which are hurled at a target. Creatures wearing or composed of metal take double damage, likewise creatures wearing or composed of stone, leather, or some other non-conductive material take half. The mage can summon one ball per school rank, each dealing an amount of damage that is determined by spell level.
+
|description=The mage conjures one or more tangible spheres of lightning, which are hurled at a target. Creatures wearing or composed of metal take double damage, likewise creatures wearing or composed of stone, leather, or some other non-conductive material take half. The mage can summon one ball per school rank, each dealing an amount of damage that is determined by the Intensity.
 
|level1=1 damage
 
|level1=1 damage
 
|level2=2 damage
 
|level2=2 damage

Revision as of 00:19, 15 June 2011

Police brutality.svg This rule just plain sucks. It needs a complete overhaul in order to be useful. We don't want to deprecate it, so get cracking on a revision, slacker!
This spell has a unknown essence
This is a electricity spell
Rarity 1
AP 4
Target Creature
Distance Far
Lasts N/A
SaveSpell Defense

The mage conjures one or more tangible spheres of lightning, which are hurled at a target. Creatures wearing or composed of metal take double damage, likewise creatures wearing or composed of stone, leather, or some other non-conductive material take half. The mage can summon one ball per school rank, each dealing an amount of damage that is determined by the Intensity.

Intensity Effects

  1. 1 damage
  2. 2 damage
  3. 4 damage
  4. 7 damage
  5. 11 damage