Binding

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Element Undead Construct
Fire Flame Wraith Crucible Golem
Ice Wendigo Arctic Golem
Earth Soiled Stone Golem
Air Scavenger Fiber Golem
Water Draug Steam Golem
Electricity Fulgore Flesh Golem
Metal Flayed Iron Golem
Slime Crypt Weaver Toxic Golem
Dark Vampire Obscura
Light Guardian Astra
Verdance Deathless Ent
Ruin Mummy Decay Golem
Scavenger
Scavengers are the result of the Binding of a Sylph to a cadaver. The bones of the face distort and protrude into the shape of a beak, like that of a vulture. The fingers extend and appear like rotting, featherless wings. Scavengers perch from tree limbs, headstones, statues, and rooftops; any convenient surface except for the ground. They can also fly with expert maneuverability. Their elemental nature grants them the ability to summon thick, rolling fog, as well as assume a mist-like form. Scavengers feast on those unfortunate enough to lose their way in the fog. They can be found in aboveground cemeteries, ruins, and mountains.
Flayed
Flayed are the result of the Binding of a Gremlin to a cadaver. A crude metal plate is nailed to the face, and entire swaths of skin are peeled back and pinned open, revealing the musculature and sinews beneath. Fingernails are elongated and metallic, and the creature is wrapped with barbed wire and links of chain. They are covered in streams of dried blood. Flayed are deeply unsettling to behold. They delight in the torture and disfigurement of their pray. They can summon chains and entrap their quarry. They can be found in dungeons, mines, sewers, and other out of the way places filled with metal.
Soiled
Soiled are the result of the Binding of a Gnome to a cadaver. The creature is decorated in pebbles, and many hunks of flesh are replaced with grave dirt. Earthworms and grubs crawl through the Soiled's body. Their eyes are replaced with shiny gems. They can swim through earth as easily as mortals can through water, and they can perceive any creature that touches the ground. Soiled can be found deep underground, especially in crypts and caves. They cannot stand being under an open sky, and above all else, they seek the profound silence of stone at rest. Any creature disturbing their slumber will be devoured.
Flame Wraith
A Flame Wraith is the result of the Binding of a salamander to a cadaver. Once the body is burned and the flesh charred and blistered, the eyes become glowing embers. A Flame Wraith is gaunt and smoldering, with a wheezing cough, and the smell of seared meat. Flame Wraiths harvest the living in cleansing flames. They can spontaneously ignite fires around themselves. They can be found nearly anywhere, especially in deserts, near volcanoes, and within burned-out ruins.
Wendigo
A Wendigo is the result of the Binding of a nix to a cadaver. It roams the cold lands engorging itself on the meat of mortal-kind, which offer a certain warmth. A Wendigo is slender and angular, its bones jutting out in various places, and an icy mist that pours from its mouth and eyes. Its flesh is blue and purple, and coated in patches of frost. It moves with a ferocious quickness. It can incite mortal terror into its prey, stop them dead in their tracks, and summon walls of ice. They can be found in the northern lands, or deep underground where the cold lingers.
Draug
A Draug is the result of the Binding of an undine to a cadaver. The crushing malice of the deep manifests in these land walkers. Often risen from the bodies of drowned sailors, draugs are driven by an implacable urge to fill the lungs of those it finds with seawater. They appear soaking wet, with bloated, wrinkled, gray skin. Kelp and seaweed drape from their heads and shoulders. They bear a savage strength and tight grip, and can swim toward their prey with stunning speed. They can be found anywhere the land and water intersect: beaches, lakes, swamps, and rivers.