Difference between revisions of "Blood Corruption"

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m (Deprecated saves)
m (spell level→intensity)
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{{overhaul}}
 
{{spell
 
{{spell
 
|school=slime
 
|school=slime
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|ability=[[Insight|INS]]
 
|ability=[[Insight|INS]]
 
|save=[[Vitality]]
 
|save=[[Vitality]]
|description=The mage conjures a vile poison to manifest itself within the veins of his or her foe.  The damage dealt every round by the poison is dependent on the spell level.  Listed damage bypasses all Damage Resistance.  Poison is nullified by [[Cure]].
+
|description=The mage conjures a vile poison to manifest itself within the veins of his or her foe.  The damage dealt every round by the poison is dependent on the Intensity.  Listed damage bypasses all Damage Resistance.  Poison is nullified by [[Cure]].
 
|level1=Target loses 1 Health Point every round
 
|level1=Target loses 1 Health Point every round
 
|level2=Target loses 2 Health Points every round
 
|level2=Target loses 2 Health Points every round

Revision as of 16:38, 15 June 2011

Police brutality.svg This rule just plain sucks. It needs a complete overhaul in order to be useful. We don't want to deprecate it, so get cracking on a revision, slacker!
This spell has a unknown essence
This is a slime spell
This is a status spell
Rarity 3
AP 4
Target Creature
Distance Medium
Lasts Two rounds per school rank
SaveVitality

The mage conjures a vile poison to manifest itself within the veins of his or her foe. The damage dealt every round by the poison is dependent on the Intensity. Listed damage bypasses all Damage Resistance. Poison is nullified by Cure.

Intensity Effects

  1. Target loses 1 Health Point every round
  2. Target loses 2 Health Points every round
  3. Target loses 4 Health Points every round
  4. Target loses 7 Health Points every round
  5. Target loses 11 Health Points every round