Difference between revisions of "Blood Corruption"

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m (spell level→intensity)
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{{overhaul}}
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{{tweak}}
 
{{spell
 
{{spell
 
|school=slime
 
|school=slime
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|distance=Medium
 
|distance=Medium
 
|target=Creature
 
|target=Creature
|time=Two rounds per school rank  
+
|time=One round per spell rank
|ability=[[Insight|INS]]
 
 
|save=[[Vitality]]
 
|save=[[Vitality]]
|description=The mage conjures a vile poison to manifest itself within the veins of his or her foe.  The damage dealt every round by the poison is dependent on the Intensity.  Listed damage bypasses all Damage Resistance. Poison is nullified by [[Cure]].
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|description=The mage conjures a vile poison to manifest itself within the veins of her foe.  The type of poison inflicted is dependent on the Intensity (see the Life and Death chapter for the effects of poisons)At the beginning of the spell, the mage makes a [[Casting Roll]]. If the target succeeds at its first Vitality check, the spell ends. If failed, the target takes appropriate damage, and each round thereafter for as long as the spell is active must make the save or take damage. Poison is nullified by [[Cure]].
|level1=Target loses 1 Health Point every round
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|level1=Level One poison
|level2=Target loses 2 Health Points every round
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|level2=Level Two poison
|level3=Target loses 4 Health Points every round
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|level3=Level Three poison
|level4=Target loses 7 Health Points every round
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|level4=Level Four poison
|level5=Target loses 11 Health Points every round
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|level5=Level Five poison
 
}}
 
}}

Revision as of 17:22, 23 August 2011

Pylon.svg This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please!
This spell has a unknown essence
This is a slime spell
This is a status spell
Rarity 3
AP 4
Target Creature
Distance Medium
Lasts One round per spell rank
SaveVitality

The mage conjures a vile poison to manifest itself within the veins of her foe. The type of poison inflicted is dependent on the Intensity (see the Life and Death chapter for the effects of poisons). At the beginning of the spell, the mage makes a Casting Roll. If the target succeeds at its first Vitality check, the spell ends. If failed, the target takes appropriate damage, and each round thereafter for as long as the spell is active must make the save or take damage. Poison is nullified by Cure.

Intensity Effects

  1. Level One poison
  2. Level Two poison
  3. Level Three poison
  4. Level Four poison
  5. Level Five poison