Difference between revisions of "Book:Spirit"
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Revision as of 12:29, 24 March 2020
Life cannot exist without spirit. It is the breath inherent in all things. Spirit permeates and surrounds the world of Immortal Legacy and all who dwell there. Those who have opened their eyes to the world of the spirit recognize solitude as an illusion — all life is woven together by threads of fate into the fabric of reality. We are all cut from the same cloth as the mountains, trees, stones, beasts… even the Immortals themselves.
The strong-willed can utilize the spirit power within to channel, infuse, divest, or block the spirit around themselves and in other creatures. These spirit wielders come from all walks of life and go by many titles. Among their ranks are found spiritual caretakers like shamans, priests, and monks. There are also those who serve as champions, such as paladins, samurai, or kensei. Further still, martial artists may serve no higher power, but harness their spirits to lethal effect.
In this game, those who tap into the power of life itself are known as spirit artists. They recognize the precious balance of the positive and negative sides of spirit power. Spirit artists have gained special insight into channeling it, controlling it, and using it to their benefit.
In The Story
The Game Master holds the final say on the availability and use of spirit power in the game. One GM might tell a story in which all characters touch the forces of spirit, while another GM could assemble a world where spirit power is distant or nonexistent.
Most folks don't know exactly how spirit power works… if they're aware of it at all. Some might say that good and evil are tangible forces in the universe and they manifest as positive and negative energy — one can serve either side or fight to maintain the balance. Some might believe all of nature has an intrinsic spiritual essence; every mountain, river, and living thing possesses an eternal spirit.
Spirit artists use their own life force as a tool to interpret and influence the fabric of spirit power. Some call this process meditation or prayer, while others call it qigong or kiko. The concept of spirit power is present in every culture that exists, so it goes by many names, for instance: qi, ki, manitou, orenda, prana, or pneuma.
Some believe that spirit artists are Called and gifted the ability, while others believe that any willing creature can learn the secrets of qi. Some don't see a difference between the two — why would mortals desire to hone their spirits unless higher powers had willed it? Regardless of the source of their power, spirit artists rely on patience, faith, willpower, and discipline to focus their energies and perform spirit arts.
Spirit arts are the techniques which spirit artists perform to produce extraordinary effects. Performing any given spirit art may require a specific stance, a certain state of mind, or a precise chant.
Any character capable of performing spirit arts is free to acquire new ones as desired. The spirit arts listed in the next chapter each identify a rarity: the likelihood your character can locate and practice it. The knowledge necessary to perform a spirit art may come from a wrinkly old master's instruction, revelation from the powers that be, or exploring your very soul. The higher the rarity, the more outlandish quests your GM can throw your way to seek it. Regardless of the means of discovery, perfecting a spirit art requires arduous practice.
Like spells, spirit arts have a target: another creature, an area, an object, or oneself. Spirit arts which cause negative or unwanted effects permit the target to make a skill check to avoid them. Again, just like spells, this skill check is referred to as a save. Each spirit art in the next chapter identifies its associated save.